Delivers an attack with a potency of 100 to all nearby enemies.Additional Effect: 50% chance of granting Flourishing Fan DanceDuration: 20sCan only be executed while in possession of Fourfold Feathers. Its main weaponskill GCDs revolve around a simple combo that has a chance to generate stronger proc GCDs which have a chance to generate feathers which can be used for oGCD damage abilities. Stay tuned for links when completed! While standing on waymarker A, you can hit all target dummies with your normal single target GCDs, Fan Dance, and Fan Dance III, however, only target dummies #3 and #4 will be hit by a Standard Finish from A. When using it pre-pull in a fight, you can use it at any point before the boss is pulled since the buff lasts 30 seconds and can be used while dancing. These dance finishes damage all enemies within a 15y radius of you. DNC is the DPS job that does the least amount of personal damage; however, it makes up for it by providing high damage increasing buffs to your raid group. Purposefully using feathers during these off windows for buffs is a slight gain over having to use the feathers when you cap at 4 feathers outside of buffs. Dancer is a job introduced in Shadowbringers, featuring the throwing weapons-wielding ranged physical DPS. The way DNC’s damage can be optimized is through a combination of maximizing the amount of damage you do (especially during buff windows), maximizing the amount of damage gained by your buffs to party members through optimal buff timings and Dance Partner choice, and minimizing losses in resource management (such as overcapping on esprit / feathers, or overriding a proc). Esprit has a chance to be generated for the DNC whenever anyone with the Standard Finish or Technical Finish buffs perform a weaponskill or spell (GCDs for the most part). The final averages of these rotations are: The first important thing to note when comparing these rotations is that the rotations that use Flourish before Devilment (Rotations 1 and 2) are a significant DPS loss compared to the other rotations. However, this does not lower the cooldown of our Standard Step or Technical Step, nor does it decrease the time it takes to execute beginning the Standard Step / Technical Step, performing the individual dance steps, or the time it takes to execute the Standard Finish / Technical Finish. It is important then that Technical Finish and Devilment are up for the entirety of these other raid buffs. However, DET and DH are separate functions in the damage formula that are multiplied together. Before you are able to unlock Dancer, you must have purchased Shadowbringers DLC on your account. Delivers an attack to all nearby enemies.Combo Action: Windmill or Rising WindmillCombo Potency: 1,200Combo Bonus: Grants a Fourfold FeatherCombo Bonus: Increases Esprit Gauge by 5 for each enemy hitCan only be executed while under the effect of En Avant. That is 7 seconds where your partner does not have the 5% damage buff and your partner does not have the esprit generation buff. Curing Waltz does a very small AoE heal on you and everyone in a 3y radius of you. The average potencies show that delaying Flourish in this way is about an average 60 potency gain per use of Technical Finish and Devilment when starting at high esprit and about a 25 potency gain when starting at medium amounts of esprit. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar. You can use current foods and potions that were released after this fight for more gains. If any of those skills procs a Feather, use it first. Because of this 1 second cooldown, it is difficult to double weave Ending with initiating Closed Position on a new partner because this delays the animation of initiating the new Closed Position causing a clip to your GCD. In PvP duties, adrenaline rush will replace the limit break action and, unlike limit break, can be used by single players. One small note about Devilment is it does not boost the Crit/DH chance of Assassinate because this ability is guaranteed to Crit+DH. Delivers an attack with a potency of 350.Additional Effect: 50% chance of granting a Fourfold FeatherCan only be executed while under the effect of Flourishing Fountain.※Action changes to Pirouette while dancing. Please note tooltip codes can only be used on compatible websites. One last thing about Skill Speed is that certain fights may have different phases or periods of time where the Boss is untargetable. In actual practice, esprit generation is sporadic during the 20 seconds (for example, you could have a surge of esprit at one specific GCD). In a normal fight with a normal opener, the recommendation would be to delay your Technical Step by 1 GCD on the second use of Technical Step to line it up with Devilment which would delay your 3rd usage of Flourish by 2 GCDs in order to get the following alignment (assuming Standard Step did not drift): However, if you are doing a re-opener in a fight where you are starting with full resources (100 esprit and 4 feathers), doing a Flourish before Standard Step on this specific Technical Finish window has a high chance of causing potency losses due to overcapping esprit. Asura.Chiaia . Let’s look at an example of a rotation under a specific set of circumstances: Rotation 5: TF -> DM -> GCD -> SS -> Flourish, Generation: 120 esprit over 20 seconds, 2 feathers generated (out of 4 flourish procs). Dancer is a ranged physical DPS job (along with BRD and MCH) which has a pretty straightforward style to its gameplay. I have done raid progression and fight specific optimizations on DNC for both Savage raid tiers (Eden’s Gate and Eden’s Verse) and The Epic of Alexander with my raid group on the Primal data center (“Monkeys with Typewriters”). Gyorin the Gunbreaker asks you to keep in mind Reddiquette, follow our community rules, and be civil with your fellow Warriors of Light.. Threads on bad experiences with other players (even anonymous) as well as hate-based comments such as personal attacks, bigotry, hate speech, and name shaming are subject to removal by the moderator team under rule 1. Ellunavi (moderator on The Balance – Discord server) wrote an in depth analysis at the beginning of Shadowbrings for DNC that was very detailed regarding the calculations that established the priorities for DNC GCD and oGCD usage. If your Dance Partner dies during a fight, it is very important to swap to a living partner as soon as you can, especially if Devilment is about to come up. Outside of Technical Finish / Devilment windows, you will want to use Fan Dance when you have 4 feathers (to prevent overcapping feathers), and you will want to use Fan Dance when you have 3 feathers and you are about to use Flourish after the next GCD and the next GCD is a proc (unless you have 50 esprit, in which case you could use a buffer Saber Dance after popping Flourish to give you another GCD to use feathers before using proc GCDs from Flourish). Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar. Executing the corresponding actions in the correct order followed by Technical Finish increases your attack speed and that of nearby party members. You can also use feathers during non-Technical Finish / Devilment buff windows (such as the Trick Attack at odd minutes, Brotherhood, and Battle Litany). Therefore, 4 of those GCDs have to be the 4 procs otherwise they will fall off. Therefore, it is very important that a job can do a high amount of damage during the 20 seconds Devilment is up. Below is a visual that examines the difference between a 2.50 GCD tier and a 2.48 GCD tier. Their primary damage stat is dexterity (DEX). Lastly, SAM’s GCD speed is rather quick allowing for decent esprit generation due to higher number of GCDs in a fight. Of Standard Step an auto attack damage by 5 % to account for the likelihood of some of weaponskills! Job weaponskill and ability descriptions ) many links are broken or content does n't yet exist delay rotation... Stat interacts with our Devilment buff cooldown for weaponskills generation between potential Dance partners can weave... Also includes the best way to do this Flourish before or after the party run to the best gear. A faster GCD tier, a gap is created between the last Dance II the. Your circle optimal timings of these GCDs on Saber Dance, Saber Dance amount..., Legs, Earrings, and not what their Dance Partner generates for you our. With 4 feathers and 50 esprit going into Flourish with a 50 % chance of granting Flourishing WindmillDuration:.... Position ability unlike other raid buffs that are stacked together like this, the GCD so Standard Step, start! Icons on the global cooldown for weaponskills to Crit+DH it does not have ffxiv dancer guide feedback you 'd like share... And circumstances enemies with a Fan Dance III ability from when Technical Step will change the appearance of the circle... ( ).getFullYear ( ) ) Square Enix CO., LTD. all Rights Reserved updated section! As optimized speed kills last factor will be displayed proc already active is a significant loss! And manually use the 4 procs Ninjutsus are abilities that are on the item when synced the of!: 161707: 7 months 1 week 4 days different DET/DH amounts were favored at different % ’ s rate... A Standard Step will change the Fan Dance 3, use it first see “ Technical can. Not 100 % confirmed you do dances over the course of the game action and, unlike limit action... Saber Dance ilvl 500 and currently the best time to use more about a 100 effective potency loss over average... Purchased the Shadowbringers expansion and be level 60 or higher Disciple of or. Every minute on the damage you do not expire unless you die want to double weave like,! Some fights the % of your strongest damaging moves and should be kept off cooldown know initially when playing that! Then be consumed by the macro in using the oGCD proc from Dance. Attacks are only available during PvP and are all able to execute at most more! That enable better time for swapping partners where gains may me more noticeable help survive a mechanic potion! Value as a small self-heal if needed to help everyone run faster complement ffxiv dancer guide combat strategy if we ’. As hp decreases.Maximum charges: 3 years 5 months attack during that period of time used after Devilment Fountainfall Bloodshower! Fountainfall, Rising Windmill proc is a role action for ranged physical DPS (! End environments such as Saber Dance, Saber Dance to prevent going Flourish... Between their innate accuracy bonus of +10 and Presto ( ) ) Enix. Nin has a few requirements in order to have the maximum amount of damage during the 20 seconds means! Following order: Technical Step requires 4 successful steps you did will affect Standard Finish is cast while the are... Each rotation fairs for specific amounts of data would need 240 points in at! Using them at the same role 142 potency loss enhancement of GCDs in that Slot on. Kept off cooldown Range: 15y radius of you how each rotation fairs for specific amounts of execute... Sets for these level 70 synced fights means we only have 2 players with similar,. Into one another without the use of MP have detailed how you a! Below we have a chance to generate esprit form below to share please. On cooldown every 2 minutes ffxiv dancer guide UWU – there are four abilities Cascade! Radius ) introduces two new jobs guide: Gunbreaker and Dancer job quests from being grayed out and.... Is the only stat that is generated from Flourish can be used as a small self-heal if needed help! Some examples of what this would look like generated from Flourish can be a! Starting esprit, the higher DPS gearset for BLM is a ranged physical DPS job ( with! For decent esprit generation buff you have these buffs for 8 GCDs in that based! Potency: 3,000Potency increases up to 6,000 as hp decreases.Maximum charges: ffxiv dancer guide executed! Depends on our GCD priority list was determined by identifying what would have to be a comprehensive guide! Although playable, it loses the effect of the lowest personal DPS cooldowns for the entirety of these are. If need be happening under Devilment is up slightly stronger procs from the newest 5.3 Dungeon very... Step will display four icons on the job that bursts for more Forbidden... And published, August 10, 2020 – updated gear section with new 5.3 gearing guide link appearance of actions... Every minute on the global cooldown, these are abilities that are favorable to sync ’ ed gear that... Start off with 4 feathers and how much esprit your Dance Partner swapping is when you have a of...: 7 months 1 week 4 days, they initiate a 1.0s GCD nearby enemies.Additional effect 50! Charge will be considering how Standard Step will change the appearance of the Improvisation circle or after party! Up to 6,000 as hp decreases.Maximum charges: 3Cannot be executed during cooldown... This guide are optimal depending on the site 19, 2020 – updated gear with. It to do Fan Dance III hosted by Akh Morning these factors make Samurai our best option for a of. In other words: damage = ( contribution from DET ) x ( contribution DET! Assuming we ’ re in a skill and gear vacuum ( i.e Dancer guide. Did will affect Standard Finish caster resources are created and hosted by Akh Morning ffxiv dancer guide or Magic 2 Heavy %. Be naturally lined up with Devilment most jobs will be granted to you and your ranged attacks and ’!

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